PDA

View Full Version : How do I handle Retail items?


Support Team
06-05-2009, 11:35 AM
Liberty supports items purchased from a Retail Vendor. First, create a Retail Vendor account...

<img src="http://resaleworld.com/videos/dean/2009-06-05_1130.png"/>

Once created, a Retail Vendor account differs from a Client or Store account in the following ways:

- No transactions are ever created for a Retail account, meaning, when an item sells, the Retail Vendor account does not receive any money from the sale - they've already been paid for the initial purchase.

- No payouts will ever be created for a Retail Vendor.

- A retail item cannot be sold until someone "Receives Inventory" on the line item in question. The idea is, one creates a line item for a "Red T-Shirt." Each month, one purchases X amount of red t-shirts from a vendor. When the shipment arrives, one tells Liberty "X amount came in at X cost." This creates an average cost and average profit over time, viewable via the Reports Module.

When creating a retail item, one can add a UPC code, so it's easier to scan these items at POS. Just scan the UPC code into the UPC field...

<img src="http://resaleworld.com/videos/dean/2009-06-05_1134.png"/>

Once the item has been saved, one must "Receive Inventory," which provides a way to supply the amount ordered, the cost, the date ordered, etc...

<img src="http://resaleworld.com/videos/dean/2009-06-05_1135.png"/>

In POS, just scan the UPC code or enter the account-item # OR create a Product Lookup Code for the item (POS > Setup > POS Setup > Maintain PLUs). If you are selling multiples of said item, enter the first item and then press nQ (where n is the # of items you're trying to sell). For example, if someone wanted to purchase 5 of my shirts, I would scan the first item and then press 4Q to enter 4 additional shirts. Handy!

JARREDS
06-06-2009, 06:00 AM
Great! I'm doing it right, i had trouble at first with the 'cost', it didnt specify if it was cost / item, or cost total for all the qty you are receiving.



How do you change the inventory if you add too much??? You can't reverse an add, but you can add a negative quanity... is this right?